Unless you are a first time visitor to this blog (hello to you), you will know I'm a big Warmachine fan.
I bought into the game at its release, collecting Cryx and Menoth. Although I've only recently been getting regular games in, I've got most of the books connected to the wargame and the RPG.
So 5 years ago when Privateer Press announced they were going to create a computer game based on Warmachine, I was one of those people that were over the moon. The preview video that was released later on did nothing to dent my enthusiasm. Fast forward to a few weeks ago and the news about the video game was sparse. Despite Whitemoon Dreams (the developer) stating that work was continuing, the game was presumed to be vapourware. That was until the teaser trailer was released!
Not only were we getting a game, but instead of the action game they were originally working on, instead it’s a turn based strategy game. Oh hell yes!!
It only took less than 48 hours before it had passed its $500,000 target, and quickly has been knocking down the stretch goals. With a week to go, and over $1.1 million already pledged, this shows the support of the gaming community for the project.
If you want the full details, the Kickstarter page is:
So, the next thing is, why should you pledge to support this Kickstarter?
Firstly, for only $20 you can get a digital copy of the game on release. That is a bargain compared to the price of computer games these days. Not only that, but because the stretch goals are all about improving the game, you will get all those as well. Already your $20 gets you access to all 4 prime factions, their signature character jacks, 8 mercenary characters and a new single player campaign. Further stretch goals include more content, as well as more playable factions. On release, certainly the additional campaigns are likely to be DLC, so you get the benefit now.
Not only that, but you can get your hands on some exclusive alternate sculpts of Journeymen warcasters for each faction that will be released with Warmachine: Vengeance later this year.
Each of the models is up to the standard you'd expect from Privateer Press, but they also add a new tactical angle for each of the factions. Previously only Cygnar had access to a Journeyman Warcaster, but with every faction will do soon. Personally I like the idea of coupling the Cryx one with one of the ranged crab jacks that can be a bit focus hungry for our regular casters.
I'm working on a post about them for later, as it’s not so time critical!
If you've got the cash, there are some nice higher priced rewards, like canvas art prints, but they are a bit outside most people's budget.
Other than the incentives, what about the game? Well for a start, Matt Wilson, the founder of Privateer Press, is part of the team developing the new game. Anyone who might be worried about the Iron Kingdoms not translating across can rest assured that it can be in no better hands that his. While the game won't be a direct translation of the tabletop game, they are committed to keeping the aesthetic and feel as close as possible.
Game play wise, as well as the single player campaigns, they've promised a number of ways of playing multiplayer, including LAN and play-by-post, as well as the more standard methods.
Privateer Press has also promised not to start another Kickstarter until they've delivered on this one. This is a nice promise, as some companies can stack too many projects up, and find they fall apart on delivering some.
The cherry on top (for those that are concerned about this) is a promise to avoid DRM in the game. They've said they will have to include it for platforms such as Steam, but there will be DRM free versions for those that want it.
Hordes fans will see a version of the game at some point, although whether it is an expansion or standalone but multiplayer compatible game remains to be seen.
So, if you enjoy the Iron Kingdoms setting, or like games such as X-Com and Shadowrun Returns, then you can't go wrong by backing this Kickstarter.