Tuesday, 2 July 2013

*Tumbleweed* Anyone miss me?

It occurs to me that I have been very lax in posting the last couple of months!

I will get back to new posts very soon, I've just been a bit distracted recently.

But I do have some stuff coming up including a mammoth post showing what I've painted recently, some posts regarding Warmahordes mercenary/minions solos and the regular smattering of reviews.

Monday, 6 May 2013

Kickstarter - Deadzone

    The current hot property up on Kickstarter at the moment (in the gaming section at least) is a new skirmish scale miniatures game from Mantic Games called Deadzone. As I'm considering getting into this a bit, I thought I'd write up a post with the duel goals of working it through for myself, and giving it a bit of exposure to people I know who might be interested.

    For those that haven't been following Mantic Games, they are a mid sized gaming company based in Nottingham that started life producing 28mm fantasy miniatures. Initially sold as generic low cost, decent quality sculpts for use in other *coughGW* games, they have expanded with their own fantasy IP (Kings of War) and a Sci-Fi Ip (Warpath). Last year they had an extremely successful Kickstarter for their Sci-Fi Bloodbowl-esque football game while continuing to release models for both IP lines.

    I've had my eye on what Mantic have been doing since their initial releases, but never had a reason to buy into their main miniatures game. I passed on Deadball when they Kickstartered it last year, as I am not that interested in a Sci-Fi football game. However, given its success, and Deadzone appealing more, I'm looking to back this project.

    Deadzone is based in their Warpath world, alongside their main wargame and Dreadball. Where the wargame is closer is scope to Warhammer 40K, Deadzone is a small scale skirmish game played on a 2'x2' board.

    Alien artefacts are infecting humans with a genetic plague that mutates them into monsters hell bent on spreading the contagion further. When an area becomes infected, it becomes a quarantined area, a Deadzone. For those brave, or stupid, enough to enter a Deadzone, it offers a wealth of abandoned technology and riches. However, linger too long and you may find yourself overcome by the Plague.

    Currently there are 4 factions available for the game, mainly based off of existing factions in the Warpath world.

    The Enforcers

    The elite military of the ruling Corporations. These well equipped humans are sent into Deadzones to recover important technology, information or any other assets their paymasters want. Of the 4 factions, they are the best armed and armoured, representing the best the Corporation has to offer. They prefer to engage at range, although they can deploy specialist close combat units if necessary. Extremely good mobility as the Enforcer armour has a built in jump pack, making it easy for them to traverse the battlefield.

    The Plague

    The unfortunate victims of the alien virus, these mutated monsters live for nothing but spreading their contagion as far as they can. Those that are infected directly become hulking close combat monsters, while those 2 generations removed still have enough control to wield scavenged weapons. Most of the units are close combat troops, with some ranged support.

    The Rebels

    Fighting against the “utopian” society of the Corporation are a rag tag band of aliens. Forced into Deadzones to scavenge for supplies, the Rebels may not be the best equipped, but they have a wide range of interesting troops instead. While Humans make up the bulk of the force, specialist aliens and high tech drones help plug the gaps and bring the Rebels up to match the other forces.

    The Marauders

    Once the shock troops of the Corporation, these Orx are now mercenaries looking for a quick score, and a good fight. Armed with big guns, and even bigger Ripper suits, the Orx are easily a match for The Plague. These are not big stupid Orks that you might find in other settings. Orx are cunning, tactical and able to use technology. Don’t underestimate them.

    I’ve got to say, I can’t quite make up my mind which factions I like the best! Each is flavourful, with some great sculpts. I would be made even worse if they were to introduce their 2 other Warpath factions the Forgefathers (Dwarfs in Space) and the Veer-myn (Skaven in Space) as they are both interesting looking as well.

     

    Gameplay wise, currently the Alpha rules are available to view and to try out. They are an interesting mix of board game and skirmish game rules that looks to create a game that is simple to play, but still has tactical depth.

    One of the key board game concepts used is in movement. The play area is divided into 3"x3" squares, and models will move a number (normally 1) square per move action. This cuts out one of the more time consuming aspect of a skirmish game. Still, cover and positioning within the squares are an important part of the rules, maintaining the tactical elements of a skirmish game.

    The dice mechanic uses D8’s which is an unusual choice, but makes sense when you read the designer’s blog on the subject (http://quirkworthy.com/ well worth a look). It also uses the system Mantic developed for Dreadball, meaning it has had plenty of play testing.

    An additional element is the ability to play Battle Cards on models during play to give bonuses or penalties. Each faction will come with its own faction deck, and each card will have 2 possible effects. This adds more depth to a simple mechanic, and can give you the edge in a tough fight.

    Games will have faction specific objectives that will determine success, meaning that you don’t necessarily have to kill your opponent to win. This will mean that factions such as the Rebels that may have a technological disadvantage against the Enforcers can still play a balanced game. I like objective based games, I found Warmachine to be a better game when we added scenarios into our play, so I can only see this as a good thing.

    Finally, I can’t not mention the scenery they have produced for the game. With a snap-fit system that will allow you to put the panels up in any configuration you like, and then change it, it means you have some many options for your game board.

    We are expecting a big update today (Wednesday 6th May) with more information about the terrain, as well as terrain only pledges and add-ons. I can see this being very popular, as it can be used in a number of big Sci-Fi settings with very little adaption.

    So, why am I getting in on another Kickstarter, I’m sure you are all thinking. Well, there are a few extremely good reasons:

    1. Game Play – I really like the look of the rules, and I’ve been looking for a gate-way game that I can demo to people easily.

    2. Models – There  are some amazing looking models already done, and I’m a sucker for a painting project. Take a look at the WIP Marauder Ripper Suit!

    3. Value for Money – The Strike Team Pledge is already worth twice as much as it started with, and with not being even over half way through the Kickstarter it will rise further. I simply can’t look away from that sort of saving.

    4. I’m an addict.

      If you are looking for a new Sci-Fi game, you can’t go wrong backing a Mantic game.

      http://www.kickstarter.com/projects/1744629938/deadzone-the-sci-fi-miniatures-board-game

      Sunday, 5 May 2013

      Iron Kingdoms GMs Kit - Review

      I'm a bit behind with this review, but better late than never.

      As is traditional in an RPG release schedule, one of the early releases is a GMs kit, containing a GMs screen and some additional content to entice us to hand over our money.

      Not ones to break tradition, Privateer Press's second release in the Iron Kingdoms line is a Games Masters toolkit to aid all those hard working GMs in running their games.

      The main component of the kit is the 4 pane games masters’ screen. With the panes orientated landscape, the screen is low enough that a GM can comfortably look over while sitting, but will hide notes and dice rolls from players. With a double sized centre panel, you have plenty of width to work with, and don't feel cramped with a pile of notes.

      The screen is made from tough card, like the cover to the Iron Kingdoms core book. This means that it will easily stay standing on its own, and even absorb dice impacts without moving. This isn't a 1990's White Wolf screen here!

      The outer screen graphics are up to the normal excellent standards of Privateer Press. The double sized pane gives a great opportunity for some metal mangling action, and it doesn't disappoint. You can’t get much more of a representative view of the Iron Kingdoms than a heavy warjack fighting a bionic pig man over a crashed steam engine.

      On the inner screen is the real meat of the product, with useful tables and charts for reference in game. While I haven’t road tested the screen, it contains everything I would need to reference quickly during a game. It also includes page references for sections if you want to look at the full rules, which is really handy. The text is a reasonable size, and laid out well, making it easy to read. Use of bold text and inverted text colour for headings means that you can quickly find what you are looking for.
      Onto the extras. These vary from company to company, some offering an adventure, others a small booklet of GM related material that didn't make the cut into the core book. In this case there are couple of gaming aids to help run your game.

      To start us off, there is a pad of 25 full colour character sheets, like the ones found in the core book. Next, there is a pad of 25 full colour encounter sheets, again like the ones found in the core book. There are also 10 laminated Character health trackers and 10 laminated initiative trackers.

      For me, while gorgeous quality, I'm unlikely to ever use the character or encounter sheets. Not that there is anything wrong with them, but I tend to find character sheets get used and abused in a way that doesn’t warrant using better than a black and white printout. Also, the paper is slightly gloss, and I'd imagine writing in pencil may be more difficult, leading to problems when changes needed to be made. It would also make the encounter sheets only usable once. That being said, there is nothing wrong with them, just a matter of personal preference.

       The laminated health and initiative trackers though, I will be making use of. The health tracker gives the player an easy way to track life or damage (in the case of a warjack) and their current Feat Points, without having to keep rubbing out a section of the character sheet. The Initiative Tracker card, not only gives the GM a place to record individual initiative scores, but also a character's stats and current Armour and Defense, so they don't need to refer back to the player as often. While not vital to running a game, it certainly makes tracking things much easier.

      Finally, perhaps the more difficult aspect is the product’s value for money. At $27.99 rrp, it is actually more expensive than Urban Adventures, and is likely to see less use. Looking at previous GMs screens I’ve bought, it is certainly much better than the screens I have for the FFG 40K RPGs, and just as good as my Eclipse Phase screen. For me, the additional items don’t quite have as much worth as the adventures/GMs books that the other screens provided, but I’m willing to let that go.

      If you intend to run a game of Iron Kingdoms, you can’t go wrong by picking up the screen. The information it provides alone makes it a must have, saving time leafing through the rule book. Consider it an investment if nothing else.
      Games Masters Toolkit Contents
      Iron Kingdoms Games Masters Tool Kit Contents

      Sunday, 28 April 2013

      Godslayer Miniature Review

      I ran across Godslayer by Megalith Games while they were running their Kickstarter recently. Unfortunately I wasn't able to seriously back them, but I was so taken with the miniatures I had to get a couple to paint.

      Godslayer is a fantasy minatures skirmish game, that is set in their own world of Calydorn. To steal from their website:
      "The world of Calydorn is the stage upon which plays the epic drama of GODSLAYER; a bronze-age world of sword and sorcery; steeped in the ruins of ancient civilizations, where the borders of myth and reality blur. Classical empires clash, spear and shield, in contest for cultural dominance; brutal barbarians command the skies astride the backs of giant avians while slave-caravans wend their way across endless deserts with their cargos of the conquered."
       What particularly interested me were the Halodyne faction, a basic port of Ancient Greek warriors into their world. I've always liked the look of the classical Hoplite infantry, and I like to branch out now and again to keep my painting varied.

      So, I backed the Kickstarter enough to pick up the Halodyne Demarchon and Sanctum Priestess.

      I'm pleased to say they arrived recently, and I thought I'd put together my thoughts on the models, in case anyone else was interested in buying some.

      Both models came in ziplock bags, one with the model and parts, the other with the relevent game cards. While not as fancy as the clam shell blisters that most other companies use, I had no problem with the packaging, as lets be honest most of it goes in the bin. The models came well protected in a padded envelope so the lack of additional plastic blister wasn't necessary.

      On opening them up, what was promised in the online pictures became reality as the models were as beautifully sculpted as the pictures implied. The models were a bit smaller than I expected, they are advertised as true 32mm scale, but I think I'm so used to painting "heroic" scale 28mm models that I lose touch with realistic sizes. Don't let this detract you from the models though, as they are wonderfully dynamic in their sculpts.

      The models are in metal, something that is becoming a bit of a rarity these days. Personally I don't have a preference between plastic, resin or metal, but I realise that some people do.

      Both models came in a number of pieces, and they went together well, with no more preparation work than you would expect from any other company. Mould lines were obvious, and for the most part in areas making cleaning easy. A couple though were in areas of small detail, which was unfortunate, but just took a bit more concentration.

      Because it seems I am slower at writing blog posts than I am at painting, I've managed to finish the Demarchon in time to show you a finished model!

        

      I am really pleased with the final result. I had intended to try non-metallic bronze, however I didn't feel confident enough so instead used a combination of traditional metallic paint and NM shading. The skin toning isn't quite as smooth as I'd like, but it is better than some of my previous attempts. I also want to put a few more touches to the base, but I'm not sure what yet!

      I certainly intend to take a look at the Godslayer Quickstart rules when I get a chance. I'd like to pick up a few of the other models in the range as well, but my painting pile is big enough right now, it might have to wait.

      Anyone looking to buy into Godslayer, from the quality of the models you would be daft not to. Not that I do ratings on my reviews, but if I did they'd be up there with the best.

      Sunday, 24 March 2013

      Hordes: Gargantuans - Review

      I was a little delayed in getting my copy of Gargantuans due to my LGS’ supplier having an issue with “flammable pallets”. I feel this is an excuse along the lines of “the dog ate my homework”, but as I wasn’t going to buy it anywhere else, I had to wait.


      However, patience is a virtue, and I even successfully managed to avoid all the online spoilers!

      And I’m glad that I did, as once again Privateer Press has produced and excellent product that I would have been disappointed had I spoiled myself before having my own copy.

      Gargantuan’s is a 160 page, full colour book available in both softback and hardback for those collectors out there. As with all the previous anthology books, it contains sections on painting, new rules, new model write ups and fiction highlighting the new models as well as advancing the world metaplot.

      Just like the Warmachine equivalent Colossals, Gargantuans contains the relevant new rules that covers the new unit type, as well as publishing the Unbound rules again. While Unbound is an interesting change to the game (for those out there with 200pts+ of models), if you have either Colossals, or the original No Quarter issue, these rules are duplication. The only new part is the new formations, and changes to existing models if you want to play Unbound. While I’m disappointed that Unbound has been included again, I’m not sure of any better way of publishing it. I can’t see an Unbound rulebook on its own selling well.

      The painting section, once again highlights some of the techniques used to paint the display models. Not everyone is going to want to replicate the paint schemes, but they do make interesting reading for picking up techniques. Along with the painting sections from the faction books, and available in No Quarter, there is a wealth of well written pieces for anyone looking to improve or expand their painting techniques.

      For me, as much as I’m looking forward to the new models, I’m also looking forward to the fiction in the books. Privateer Press has built up a great setting and metaplot, and anything to build in that is welcome in my opinion. Once again, we are treated to some excellent stories that not only see the new models do awesome stuff, but the overall plot move forward. As we go on, the Warmachine and Hordes metaplots are becoming more intertwined, and we see the effects of battles in Colossals being played out here. I’m really interested in the Cryx/Legion story as well as the Skorne/Ios plot lines. All in all, excellent writing as usual, if anything it serves to make mediocre models seem much more impressive than they are on the table. Not a bad thing in my opinion!

      Anyway, onwards to what everyone really cares about, the new model releases.
      I’ll be honest, its tough for me to give much of an overview of the factions other than Legion and Skorne, so take any commentary on the other faction releases with a pinch of salt!
      Overall, this has more releases than Colossals, with at least another beast and 2 solos/units per faction above the Warlock & Gargantuan we expected.

      Trollbloods
      Trolls gets themselves a Warlock unit in the shape of Grimm2, a light troll with Stealth and Eyeless sight, a heavy champions unit and 2 solos (one Sorcerer that attaches to a unit, and a Fennblade commander). While considered the weakest of the Gargantuans, you can’t dispute the Mountain King model is amazing. I wouldn’t say anything here is out of the park outstanding, but a solid set of releases that I would expect to see play.
      Circle
       I really don’t like the look of Morvahna2, Circles new mounted warlock. With a strong feat and set of spells and abilities, I can easily see her causing trouble in play. Another strong release is the Warpborn Alpha UA for the Skinwalkers unit. For 3 points you get a whole raft of abilities to make your medium based infantry even better. Their unit release, the Tharn Blood Pack also look mighty strong, and the Rip Horn Satyr promises to find its way into many lists. Compared to these releases, the Razorwing Griffon and Woldwrath Gargantuan do feel a little lacklustre, but I don’t doubt someone will make them work.

      Skorne
      For me, Skorne get some of the most interesting and powerful new models. Makeda3 is our Warlock Unit, and if you want to play a Warlock that gets into the middle of the action, then she is for you. She has the ability to dish it out, and to keep herself reasonably protected from retaliation. I think she’s definitely on the to-buy list.
      Our weakest release is the Reptile Hound, a Lesser Warbeast with a situational animus, and Flank with Reptile Hounds, meaning you have to take at least 2 to make them worthwhile. We do, however, get the only Character Warbeast in the book, in the shape of the Despoiler. With an Affinity for Mordikaar, you wouldn’t be surprised to know he works at producing Void Spirits and supports spell casting. His animus doubles enemy fury and focus costs to cast spells, and he’s not a slouch in combat for a heavy beast.
      Our unit is a ranged Cataphract unit, that have Continuous Fire and an AoE! These fill a much needed gap in our roster, and I can see in more than just Xerxis lists. Our Solo, the Mortitheurge Willbreaker, will, however, be found in even more lists. For 2 points you get Beast Master, Ancillary Attack and Puppet Master! Best Release of the Book.
      If that wasn’t enough, our Gargantuan, the Mammoth, is easily the best of the large based models. A giant 4 armed monster with a 4 barrelled cannon on its back, yes please! Add in the ability to total anything in melee, and the most armour of them all, I can’t wait to drop this guy onto the table.

      Legion of Everblight

      Legion gets some interesting releases, but really only one has made it onto my to-buy list.
      They do have the privilege of the first Huge based Warcaster in the shape of Lylyth3. Counting as a Battle Engine, and mounted on a sledge pulled by 2 Ulks, this should be an amazing model, but how it performs in game is yet to be seen. I’m concerned that a huge base makes her much too difficult to hide from opposing assassination attempts.
      Legion gets 2 light warbeast, the Afflictor and Nephilim Bloodseer. Both are interested with both having Flight, the Afflictor creating new Incubi and the Bloodseer improving spell casting units. Solid releases that will see play in certain lists.
      No unit for Legion this time, but 2 interesting solos. The Beast Mistress is a spell casting equivalent to a Jack Marshall. Only able to take Lesser Warbeasts, but packing a couple of spells herself, I can imagine she’ll end up as a Legion Buff bot for those useful Lesser animi. The second solo is the Warspear Chieftain, a UA for the Warspear unit. Much like the Warpborn Alpha, he brings the Warspears much needed abilities such as Huntsman and Relentless Charge, for the bargain price of 2 points.
      Legion do win the prize for the most amazing looking Gargantuan. Unfortunately, its rules don’t quite match, but I can still see if getting some table time.

      Minions
       Minions get 2 warlocks, one Farrow and one Gatorman. Of the two, I like the look of Rask (Gatorman) better, but I am a sucker for the Gatorman faction. The Farrow get a Lesser Warbeast and Blindwater get an Undead Bog Trog unit. There is also a new Gobber Tinker solo that can repair Warjacks and Battle Engines. However, as he only works for 2 of the Warmachine factions compared to all 4 Hordes ones, I can see him repairing more Battle Engines than anything else.

      Overall, another excellent release from Privateer Press. Every faction gets something useful, and while debate will reign over which faction “won” the book, I think no one goes away unhappy.
      I already have a couple of the early releases, which I'll review in a week, once I've got them put together.

      Saturday, 23 March 2013

      Easter Warmahordes - The Armies

      A new year, and a new set of Bank Holidays for playing Warmahordes over!

      This year, we move up from 15pts to 25pts, and also start using the Steamroller 2013 scenarios rather than the ones in the core book.
      To ease us in, we are only going to use 4 of the scenarios, Destruction, Incursion, Outflank and Process of Elimination. We’ll also be aiming for a 2 list format with character restrictions. No timed turns though, we aren’t quite ready for that!

      We are now only a week away, so I thought I'd talk a bit about what I considered taking, to give an idea behind my list building.
      Firstly, I want to take as much painted models as possible, so that practically that limits it to either Skorne or Cryx. I simply don't have the amount painted to manage one 25pt list for either Menoth or Legion, although Menoth isn't far off.

      My 4 opponents are going to be Cygnar, Menoth, Retribution and Circle. I know pretty much what the Retribution player will be taking, as I help with his lists, but I'm going to try not to have that effect my decisions too much.
      First up, lets look at my Skorne options. I only have 3 Skorne Warlocks, and as 2 of them are already painted, that narrows down my choice quite nicely.

      List 1
      Master Tormentor Morghoul
      * Cyclops Brute
      * Cyclops Savage
      * Bronzeback Titan
      * Titan Gladiator
      Paingiver Beast Handlers (Leader and 3 Grunts)
      Agonizer
      This is a nice beast heavy list, that should be able to wreck most things it comes up against. Downside, it have very little defensive abilities, depending on body mass alone to survive. An option is to drop the Cyclops Savage for some solos that may help, a Willbreaker, Master Tormenter and some Swamp Gobbers being my choices.With 3 of the 4 opponents being able to play a reasonable ranged list I may not make it to the zones before loosing something though.

      List 2
      Tyrant Xerxis
      * Basilisk Krea
      * Titan Gladiator
      Cataphract Cetrati (Leader and 3 Grunts)
      Praetorian Swordsmen (Leader and 5 Grunts)
      * Praetorian Swordsmen Officer & Standard
      Swamp Gobber Bellows Crew (Leader and 1 Grunt)
      Tyrant Commander & Standard Bearer
      Here I’m attempting a Xerxis block, but I can’t seem to fit in everything I want. Note, no Beast Handlers, as I can’t afford them, and a heavy warbeast. Ironically, I don’t feel that I’d need them if I had a light warbeast, such as a Savage. Anyway, the plan is to slowly advance the 16 DEF, 24 ARM Cetrati up the field and see what can actually do anything to them. Good against ranged lists, but lacking in overall pace as everything would be stuck at the speed of the Cetrati.

      Some interesting options, and certainly I like both lists. However, these two lists have a couple of big painting projects in, and I simply don't have enough time to complete them. If I'm to Play It Painted, as is my plan, then Skorne are off the table.

      I have much more to choose from in Cryx, and much more painted, making list construction a bit more varied.

      List 1
      Warwitch Deneghra
      * Deathripper
      * Skarlock Thrall
      Bane Thralls (Leader and 5 Grunts)
      * Bane Thrall Officer & Standard
      Bane Lord Tartarus
      <9pt Focus Efficient Heavy>
      +2pt Solo

      This list is fun and uses many of the units I love in Cryx. Most of the list is Stealthed, meaning I should be able to advance reasonably safely, I have a heavy of some description (usually Seether) for heavy lifting duties, and weapon master infantry to make people cry. I have 2pts left for a solo, either Gorman (for even more debuffs), War Witch Siren (because) or a Bloat Thrall (for some range, and pie plates). Not yet sold on which to take yet.

      List 2
      Skarre, Queen of the Broken Coast
      * Deathripper
      * Deathjack
      Satyxis Raiders (Leader and 5 Grunts)
      * Satyxis Raider Sea Witch
      Pistol Wraith
      Pistol Wraith
      Satyxis Raider Captain

      I love the synergy of this list! The Satyxis package is strong in most lists, but the additional Inspiration from Skarre tops it off. Pistol Wraiths and Black Spot go together amazingly, and Deathjack loves Seas of Fate, and acts as a bit of a Scarlock. I did consider swapping out the Deathripper for a Stalker, but the ability to throw Black Spot or Perdition at further range is too useful.

      List 3
      Asphyxious the Hellbringer
      * Cankerworm
      Mechanithralls (Leader and 5 Grunts)
      Necrosurgeon & 3 Stitch Thralls
      Revenant Crew (Leader and 5 Grunts)
      Satyxis Raiders (Leader and 5 Grunts)
      * Satyxis Raider Sea Witch
      Captain Rengrave
      Satyxis Raider Captain
      Warwitch Siren 

      A bit of a mixed list, but I just want to give Gaspy3 a shot. Cankerworm is a must, as with Gaspy he punches well above his weight. Satyxis love Ashen Veil, and a load of infantry to annoy the opponent. Not as tested as the other two lists though, and Gaspy3 would be a brand new caster to try.

      Well, that's what I'm thinking, I'll report back once I've played a few games.

      Thursday, 28 February 2013

      On The Painting Table–February

      It has been a quiet month for me, with not much finished, but odds and ends have had paint applied.

      I found in a box my part painted Khemri Blood Bowl team, and have been doing a bit more towards finishing them off. I had the Skeletons and Mummies painted previously, so I just need to base them. My Blitz-Ras and Throw-Ras required painting, so they are about 75% complete now.

      My Satyxis Raiders continue to taunt me, however I have at least made progress on the Raider Captain.

      However, my main achievement this month has been the completion of the Deathjack!

      IMG_0616

      I stalled out a bit on him, but it seems catching a cold really helped me finish him. After one very odd cold induced dream, I had the inspiration to finish him off. I’m still considering some free hand runes on the main carapace, but for now I’m calling him done.

      Of course, he would not be complete without his kittens!

      IMG_0617

      Socks does blend in a bit to the base, so may find itself a ball to play with in order to make it more obvious. The other 2 (yet to be named) have come out well, and add some interest to the base.

      Of course, he’ll accept any hugs on offer. Come here Warcaster, my Deathjack just wants to hug!