Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Wednesday, 11 September 2013

Kickstarter - 404: Law Not Found


In a great exercise in willpower, I've managed not to back any Kickstarters since Warmachine:Tactics, however when this game came along I couldn't help support. Read on to find out why you too should be backing 404: Law Not Found.




404: Law Not Found is the first board game from 3DTotal Games, a small company based in Worcester. Mixing humour and with simple to learn but strategicly deep game mechanics, it looks to be a game both novice and veteran gamers can enjoy.

You control a robot on the starship Clarion who's base set of directives have been changed. Instead of "Protect all Humans", you may now be directed to "Empower War", or "Improvise Cloning". These being your directives, they are good directives, and you will follow them. By being the first robot to complete your 3, perhaps odd, directives, you win the game.
While you are trying to complete your directives, you will have to deal with your fellow robots trying to follow their own directives, the human crew trying to complete their mission and a monkey.

The parent company, 3DTotal has a background in art and producing art books, and this shows in the look of the game. From the box art to the game components, the look is evocative while not being overly complicated. I love the design of the robot who manages to seem retro and modern at the same time.

If you don't want to go in blind, by just going to the Kickstarter page you can download a copy of the prototype rules. For just a £1 pledge, you can get a copy of the Print and Play demo kit, so you can start playing right now!

Looking through the prototype rules, they look well thought out, with enough examples and diagrams to help new players understand the rules. I like the drafting mechanic by which players get their directives. It means that, having an idea what other players may be doing means you can actively act against players, or if you are really clever, get them to help you with your directives.

404: Law Not Found looks to be a clever, fun and engaging board game that is an absolute steal at £28 (free UK and US postage!). Currently it is over 50% funded with 28 days to go, so with your support it can easily fund and get some of the fantastic looking stretch goals as well.


Finally, if the above hasn't gotten you a little interested, perhaps the personal touch might. I'll admit, this isn't just a project I've ran across by accident. I have the pleasure of knowing the game designer for many years now, and have enjoy gaming alongside him. He has one of those minds that seems to just summon up fun ideas, and he is definitely someone who should be creating board games.
I missed the opportunity to play test this game, due to me and my life, but I know most of the people on the play test credits and they have all raved about this game.

This is not just loyalty to a friend talking. I know Greg is working hard to make this the best game it can be, and from everything I've seen it will be awesome. Go, back it now. The monkey demands it!

Friday, 2 August 2013

Kickstarter - Warmachine Tactics

Its one week to go in the Warmachine: Tactics Kickstarter, and I've finally got round to posting this! Better late than never, and a great time to support if you haven't already.

Unless you are a first time visitor to this blog (hello to you), you will know I'm a big Warmachine fan.

I bought into the game at its release, collecting Cryx and Menoth. Although I've only recently been getting regular games in, I've got most of the books connected to the wargame and the RPG.

So 5 years ago when Privateer Press announced they were going to create a computer game based on Warmachine, I was one of those people that were over the moon. The preview video that was released later on did nothing to dent my enthusiasm. Fast forward to a few weeks ago and the news about the video game was sparse. Despite Whitemoon Dreams (the developer) stating that work was continuing, the game was presumed to be vapourware. That was until the teaser trailer was released!




Not only were we getting a game, but instead of the action game they were originally working on, instead it’s a turn based strategy game. Oh hell yes!!

It only took less than 48 hours before it had passed its $500,000 target, and quickly has been knocking down the stretch goals. With a week to go, and over $1.1 million already pledged, this shows the support of the gaming community for the project.

If you want the full details, the Kickstarter page is:
http://www.kickstarter.com/projects/409030043/warmachine-tactics

So, the next thing is, why should you pledge to support this Kickstarter?

Firstly, for only $20 you can get a digital copy of the game on release. That is a bargain compared to the price of computer games these days. Not only that, but because the stretch goals are all about improving the game, you will get all those as well. Already your $20 gets you access to all 4 prime factions, their signature character jacks, 8 mercenary characters and a new single player campaign. Further stretch goals include more content, as well as more playable factions. On release, certainly the additional campaigns are likely to be DLC, so you get the benefit now.

Not only that, but you can get your hands on some exclusive alternate sculpts of Journeymen warcasters for each faction that will be released with Warmachine: Vengeance later this year. 
Each of the models is up to the standard you'd expect from Privateer Press, but they also add a new tactical angle for each of the factions. Previously only Cygnar had access to a Journeyman Warcaster, but with every faction will do soon. Personally I like the idea of coupling the Cryx one with one of the ranged crab jacks that can be a bit focus hungry for our regular casters.
I'm working on a post about them for later, as it’s not so time critical!

If you've got the cash, there are some nice higher priced rewards, like canvas art prints, but they are a bit outside most people's budget.

Other than the incentives, what about the game? Well for a start, Matt Wilson, the founder of Privateer Press, is part of the team developing the new game. Anyone who might be worried about the Iron Kingdoms not translating across can rest assured that it can be in no better hands that his. While the game won't be a direct translation of the tabletop game, they are committed to keeping the aesthetic and feel as close as possible.
Game play wise, as well as the single player campaigns, they've promised a number of ways of playing multiplayer, including LAN and play-by-post, as well as the more standard methods.
Privateer Press has also promised not to start another Kickstarter until they've delivered on this one. This is a nice promise, as some companies can stack too many projects up, and find they fall apart on delivering some.
The cherry on top (for those that are concerned about this) is a promise to avoid DRM in the game. They've said they will have to include it for platforms such as Steam, but there will be DRM free versions for those that want it.

Hordes fans will see a version of the game at some point, although whether it is an expansion or standalone but multiplayer compatible game remains to be seen.

So, if you enjoy the Iron Kingdoms setting, or like games such as X-Com and Shadowrun Returns, then you can't go wrong by backing this Kickstarter.

Monday, 6 May 2013

Kickstarter - Deadzone

    The current hot property up on Kickstarter at the moment (in the gaming section at least) is a new skirmish scale miniatures game from Mantic Games called Deadzone. As I'm considering getting into this a bit, I thought I'd write up a post with the duel goals of working it through for myself, and giving it a bit of exposure to people I know who might be interested.

    For those that haven't been following Mantic Games, they are a mid sized gaming company based in Nottingham that started life producing 28mm fantasy miniatures. Initially sold as generic low cost, decent quality sculpts for use in other *coughGW* games, they have expanded with their own fantasy IP (Kings of War) and a Sci-Fi Ip (Warpath). Last year they had an extremely successful Kickstarter for their Sci-Fi Bloodbowl-esque football game while continuing to release models for both IP lines.

    I've had my eye on what Mantic have been doing since their initial releases, but never had a reason to buy into their main miniatures game. I passed on Deadball when they Kickstartered it last year, as I am not that interested in a Sci-Fi football game. However, given its success, and Deadzone appealing more, I'm looking to back this project.

    Deadzone is based in their Warpath world, alongside their main wargame and Dreadball. Where the wargame is closer is scope to Warhammer 40K, Deadzone is a small scale skirmish game played on a 2'x2' board.

    Alien artefacts are infecting humans with a genetic plague that mutates them into monsters hell bent on spreading the contagion further. When an area becomes infected, it becomes a quarantined area, a Deadzone. For those brave, or stupid, enough to enter a Deadzone, it offers a wealth of abandoned technology and riches. However, linger too long and you may find yourself overcome by the Plague.

    Currently there are 4 factions available for the game, mainly based off of existing factions in the Warpath world.

    The Enforcers

    The elite military of the ruling Corporations. These well equipped humans are sent into Deadzones to recover important technology, information or any other assets their paymasters want. Of the 4 factions, they are the best armed and armoured, representing the best the Corporation has to offer. They prefer to engage at range, although they can deploy specialist close combat units if necessary. Extremely good mobility as the Enforcer armour has a built in jump pack, making it easy for them to traverse the battlefield.

    The Plague

    The unfortunate victims of the alien virus, these mutated monsters live for nothing but spreading their contagion as far as they can. Those that are infected directly become hulking close combat monsters, while those 2 generations removed still have enough control to wield scavenged weapons. Most of the units are close combat troops, with some ranged support.

    The Rebels

    Fighting against the “utopian” society of the Corporation are a rag tag band of aliens. Forced into Deadzones to scavenge for supplies, the Rebels may not be the best equipped, but they have a wide range of interesting troops instead. While Humans make up the bulk of the force, specialist aliens and high tech drones help plug the gaps and bring the Rebels up to match the other forces.

    The Marauders

    Once the shock troops of the Corporation, these Orx are now mercenaries looking for a quick score, and a good fight. Armed with big guns, and even bigger Ripper suits, the Orx are easily a match for The Plague. These are not big stupid Orks that you might find in other settings. Orx are cunning, tactical and able to use technology. Don’t underestimate them.

    I’ve got to say, I can’t quite make up my mind which factions I like the best! Each is flavourful, with some great sculpts. I would be made even worse if they were to introduce their 2 other Warpath factions the Forgefathers (Dwarfs in Space) and the Veer-myn (Skaven in Space) as they are both interesting looking as well.

     

    Gameplay wise, currently the Alpha rules are available to view and to try out. They are an interesting mix of board game and skirmish game rules that looks to create a game that is simple to play, but still has tactical depth.

    One of the key board game concepts used is in movement. The play area is divided into 3"x3" squares, and models will move a number (normally 1) square per move action. This cuts out one of the more time consuming aspect of a skirmish game. Still, cover and positioning within the squares are an important part of the rules, maintaining the tactical elements of a skirmish game.

    The dice mechanic uses D8’s which is an unusual choice, but makes sense when you read the designer’s blog on the subject (http://quirkworthy.com/ well worth a look). It also uses the system Mantic developed for Dreadball, meaning it has had plenty of play testing.

    An additional element is the ability to play Battle Cards on models during play to give bonuses or penalties. Each faction will come with its own faction deck, and each card will have 2 possible effects. This adds more depth to a simple mechanic, and can give you the edge in a tough fight.

    Games will have faction specific objectives that will determine success, meaning that you don’t necessarily have to kill your opponent to win. This will mean that factions such as the Rebels that may have a technological disadvantage against the Enforcers can still play a balanced game. I like objective based games, I found Warmachine to be a better game when we added scenarios into our play, so I can only see this as a good thing.

    Finally, I can’t not mention the scenery they have produced for the game. With a snap-fit system that will allow you to put the panels up in any configuration you like, and then change it, it means you have some many options for your game board.

    We are expecting a big update today (Wednesday 6th May) with more information about the terrain, as well as terrain only pledges and add-ons. I can see this being very popular, as it can be used in a number of big Sci-Fi settings with very little adaption.

    So, why am I getting in on another Kickstarter, I’m sure you are all thinking. Well, there are a few extremely good reasons:

    1. Game Play – I really like the look of the rules, and I’ve been looking for a gate-way game that I can demo to people easily.

    2. Models – There  are some amazing looking models already done, and I’m a sucker for a painting project. Take a look at the WIP Marauder Ripper Suit!

    3. Value for Money – The Strike Team Pledge is already worth twice as much as it started with, and with not being even over half way through the Kickstarter it will rise further. I simply can’t look away from that sort of saving.

    4. I’m an addict.

      If you are looking for a new Sci-Fi game, you can’t go wrong backing a Mantic game.

      http://www.kickstarter.com/projects/1744629938/deadzone-the-sci-fi-miniatures-board-game

      Wednesday, 27 February 2013

      Kickstarter: Wild West Exodus

      I'm not a newcomer to Kickstarter, having backed 16 projects over the last year, however I don't quite get into the spirit of the projects, usually keeping my involvement to myself. Which really isn't the point at all, as most of these projects depend on their backers to create a buzz to bring in more backers.

      To be fair, I'm usually backing successful projects, and I'm only interested in a basic pledge and really don't mind about additional stretch goals. However, I'm supporting one at the moment that I'm keen to see do better, so here is my contribution.

      Wild West Exodus is a Sci-Fi/Steampunk skirmish game set in an alternate wild west. I'll be honest, this isn't a unique selling point, as their are a number of takes on the wild west, however the look of the models has me more than anything. Created by a new company called Outlaw Miniatures, they are currently looking for money to get their vision off the ground.

      Kickstarter Link

      Exact world details are a little sparse, but it seems that the world is being controlled by a mysterious Dark Council, and science and technology are advancing rapidly, in some cases surpassing our current technology. Along side shamanic Native Americans, are Cyborg Union officers and steam powered battle vehicles. The setting is promised to be expanded in the rule book, as well as built upon in an on going comic series.

      The models are being 3D sculpted, and if they match their concept art they are going to be detailed and dynamic.

      Currently there are 4 factions, although more will hopefully appear as we hit more stretch goals.

      Enlightened: A group of scientists, corrupted by unseen forces to create machines of death and destruction. They had me at Giant Steampunk Spider!

      Union: Representing America is the recently victorious Union army, made up of both natural soldiers, and cybernetically enhanced officers. I’m looking forward to seeing Abe Lincon leading a force of soldiers against my reanimated minions.

      Outlaws: No good Wild West setting is complete without those that don’t play by the rules. Featuring the famous outlaws of the day, these men (and women) are dedicated to surviving by any means.

      Warrior Nation: The native population of North America have allied together and are drawing on ancient spiritual power to fight back against the white man’s desecration of their home.

      The rules are currently being worked on, and a version is available on the Outlaw site. They have industry guru Alessio Cavatore working with them on the rules, and a Beta set are promised not long after the Kickstarter finishes. From a read through, the rules have promise.

      On the Kickstarter front, they have already passed their initial goal, and are steadily heading towards the $200K mark. With 20 days to go, and many more stretch goals on offer, the resulting rewards should be well worth it. The high level rewards are clocking in at over twice the pledge in value, and hopefully will increase towards the end.

      For my sins, I’m splitting a Replusive pledge with friends to get some small forces for fun skirmish games. However, I’m been tempted by the awesome Micro Art Studio buildings that are also being offered, and am likely to end up with a number for use as both WWX and Warmahordes terrain.

      They are promising delivery of the models in September, although I am being realistic and won’t be surprised if I don’t get mine until November. However, regardless of when I do, I’ll throw up a review.