Showing posts with label Warmachine. Show all posts
Showing posts with label Warmachine. Show all posts

Friday, 2 August 2013

Kickstarter - Warmachine Tactics

Its one week to go in the Warmachine: Tactics Kickstarter, and I've finally got round to posting this! Better late than never, and a great time to support if you haven't already.

Unless you are a first time visitor to this blog (hello to you), you will know I'm a big Warmachine fan.

I bought into the game at its release, collecting Cryx and Menoth. Although I've only recently been getting regular games in, I've got most of the books connected to the wargame and the RPG.

So 5 years ago when Privateer Press announced they were going to create a computer game based on Warmachine, I was one of those people that were over the moon. The preview video that was released later on did nothing to dent my enthusiasm. Fast forward to a few weeks ago and the news about the video game was sparse. Despite Whitemoon Dreams (the developer) stating that work was continuing, the game was presumed to be vapourware. That was until the teaser trailer was released!




Not only were we getting a game, but instead of the action game they were originally working on, instead it’s a turn based strategy game. Oh hell yes!!

It only took less than 48 hours before it had passed its $500,000 target, and quickly has been knocking down the stretch goals. With a week to go, and over $1.1 million already pledged, this shows the support of the gaming community for the project.

If you want the full details, the Kickstarter page is:
http://www.kickstarter.com/projects/409030043/warmachine-tactics

So, the next thing is, why should you pledge to support this Kickstarter?

Firstly, for only $20 you can get a digital copy of the game on release. That is a bargain compared to the price of computer games these days. Not only that, but because the stretch goals are all about improving the game, you will get all those as well. Already your $20 gets you access to all 4 prime factions, their signature character jacks, 8 mercenary characters and a new single player campaign. Further stretch goals include more content, as well as more playable factions. On release, certainly the additional campaigns are likely to be DLC, so you get the benefit now.

Not only that, but you can get your hands on some exclusive alternate sculpts of Journeymen warcasters for each faction that will be released with Warmachine: Vengeance later this year. 
Each of the models is up to the standard you'd expect from Privateer Press, but they also add a new tactical angle for each of the factions. Previously only Cygnar had access to a Journeyman Warcaster, but with every faction will do soon. Personally I like the idea of coupling the Cryx one with one of the ranged crab jacks that can be a bit focus hungry for our regular casters.
I'm working on a post about them for later, as it’s not so time critical!

If you've got the cash, there are some nice higher priced rewards, like canvas art prints, but they are a bit outside most people's budget.

Other than the incentives, what about the game? Well for a start, Matt Wilson, the founder of Privateer Press, is part of the team developing the new game. Anyone who might be worried about the Iron Kingdoms not translating across can rest assured that it can be in no better hands that his. While the game won't be a direct translation of the tabletop game, they are committed to keeping the aesthetic and feel as close as possible.
Game play wise, as well as the single player campaigns, they've promised a number of ways of playing multiplayer, including LAN and play-by-post, as well as the more standard methods.
Privateer Press has also promised not to start another Kickstarter until they've delivered on this one. This is a nice promise, as some companies can stack too many projects up, and find they fall apart on delivering some.
The cherry on top (for those that are concerned about this) is a promise to avoid DRM in the game. They've said they will have to include it for platforms such as Steam, but there will be DRM free versions for those that want it.

Hordes fans will see a version of the game at some point, although whether it is an expansion or standalone but multiplayer compatible game remains to be seen.

So, if you enjoy the Iron Kingdoms setting, or like games such as X-Com and Shadowrun Returns, then you can't go wrong by backing this Kickstarter.

Saturday, 23 March 2013

Easter Warmahordes - The Armies

A new year, and a new set of Bank Holidays for playing Warmahordes over!

This year, we move up from 15pts to 25pts, and also start using the Steamroller 2013 scenarios rather than the ones in the core book.
To ease us in, we are only going to use 4 of the scenarios, Destruction, Incursion, Outflank and Process of Elimination. We’ll also be aiming for a 2 list format with character restrictions. No timed turns though, we aren’t quite ready for that!

We are now only a week away, so I thought I'd talk a bit about what I considered taking, to give an idea behind my list building.
Firstly, I want to take as much painted models as possible, so that practically that limits it to either Skorne or Cryx. I simply don't have the amount painted to manage one 25pt list for either Menoth or Legion, although Menoth isn't far off.

My 4 opponents are going to be Cygnar, Menoth, Retribution and Circle. I know pretty much what the Retribution player will be taking, as I help with his lists, but I'm going to try not to have that effect my decisions too much.
First up, lets look at my Skorne options. I only have 3 Skorne Warlocks, and as 2 of them are already painted, that narrows down my choice quite nicely.

List 1
Master Tormentor Morghoul
* Cyclops Brute
* Cyclops Savage
* Bronzeback Titan
* Titan Gladiator
Paingiver Beast Handlers (Leader and 3 Grunts)
Agonizer
This is a nice beast heavy list, that should be able to wreck most things it comes up against. Downside, it have very little defensive abilities, depending on body mass alone to survive. An option is to drop the Cyclops Savage for some solos that may help, a Willbreaker, Master Tormenter and some Swamp Gobbers being my choices.With 3 of the 4 opponents being able to play a reasonable ranged list I may not make it to the zones before loosing something though.

List 2
Tyrant Xerxis
* Basilisk Krea
* Titan Gladiator
Cataphract Cetrati (Leader and 3 Grunts)
Praetorian Swordsmen (Leader and 5 Grunts)
* Praetorian Swordsmen Officer & Standard
Swamp Gobber Bellows Crew (Leader and 1 Grunt)
Tyrant Commander & Standard Bearer
Here I’m attempting a Xerxis block, but I can’t seem to fit in everything I want. Note, no Beast Handlers, as I can’t afford them, and a heavy warbeast. Ironically, I don’t feel that I’d need them if I had a light warbeast, such as a Savage. Anyway, the plan is to slowly advance the 16 DEF, 24 ARM Cetrati up the field and see what can actually do anything to them. Good against ranged lists, but lacking in overall pace as everything would be stuck at the speed of the Cetrati.

Some interesting options, and certainly I like both lists. However, these two lists have a couple of big painting projects in, and I simply don't have enough time to complete them. If I'm to Play It Painted, as is my plan, then Skorne are off the table.

I have much more to choose from in Cryx, and much more painted, making list construction a bit more varied.

List 1
Warwitch Deneghra
* Deathripper
* Skarlock Thrall
Bane Thralls (Leader and 5 Grunts)
* Bane Thrall Officer & Standard
Bane Lord Tartarus
<9pt Focus Efficient Heavy>
+2pt Solo

This list is fun and uses many of the units I love in Cryx. Most of the list is Stealthed, meaning I should be able to advance reasonably safely, I have a heavy of some description (usually Seether) for heavy lifting duties, and weapon master infantry to make people cry. I have 2pts left for a solo, either Gorman (for even more debuffs), War Witch Siren (because) or a Bloat Thrall (for some range, and pie plates). Not yet sold on which to take yet.

List 2
Skarre, Queen of the Broken Coast
* Deathripper
* Deathjack
Satyxis Raiders (Leader and 5 Grunts)
* Satyxis Raider Sea Witch
Pistol Wraith
Pistol Wraith
Satyxis Raider Captain

I love the synergy of this list! The Satyxis package is strong in most lists, but the additional Inspiration from Skarre tops it off. Pistol Wraiths and Black Spot go together amazingly, and Deathjack loves Seas of Fate, and acts as a bit of a Scarlock. I did consider swapping out the Deathripper for a Stalker, but the ability to throw Black Spot or Perdition at further range is too useful.

List 3
Asphyxious the Hellbringer
* Cankerworm
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon & 3 Stitch Thralls
Revenant Crew (Leader and 5 Grunts)
Satyxis Raiders (Leader and 5 Grunts)
* Satyxis Raider Sea Witch
Captain Rengrave
Satyxis Raider Captain
Warwitch Siren 

A bit of a mixed list, but I just want to give Gaspy3 a shot. Cankerworm is a must, as with Gaspy he punches well above his weight. Satyxis love Ashen Veil, and a load of infantry to annoy the opponent. Not as tested as the other two lists though, and Gaspy3 would be a brand new caster to try.

Well, that's what I'm thinking, I'll report back once I've played a few games.

Thursday, 28 February 2013

On The Painting Table–February

It has been a quiet month for me, with not much finished, but odds and ends have had paint applied.

I found in a box my part painted Khemri Blood Bowl team, and have been doing a bit more towards finishing them off. I had the Skeletons and Mummies painted previously, so I just need to base them. My Blitz-Ras and Throw-Ras required painting, so they are about 75% complete now.

My Satyxis Raiders continue to taunt me, however I have at least made progress on the Raider Captain.

However, my main achievement this month has been the completion of the Deathjack!

IMG_0616

I stalled out a bit on him, but it seems catching a cold really helped me finish him. After one very odd cold induced dream, I had the inspiration to finish him off. I’m still considering some free hand runes on the main carapace, but for now I’m calling him done.

Of course, he would not be complete without his kittens!

IMG_0617

Socks does blend in a bit to the base, so may find itself a ball to play with in order to make it more obvious. The other 2 (yet to be named) have come out well, and add some interest to the base.

Of course, he’ll accept any hugs on offer. Come here Warcaster, my Deathjack just wants to hug!

Sunday, 3 February 2013

Privateer Press TempleCon Announcements

This weekend was the first of the big gaming conventions of the year, TempleCon in the US, and Privateer Press are using it to make some big announcements.

This time last year we had the announcement of Colossals/Gargantuans and Level 7, and this year the big announcements were equally as awesome.

The big announcement has to be the introduction of a new Warmachine faction, the Convergence of Cyriss.

Cyriss, or The Maiden of Gears, is the newest of the Gods of Immorean, who has slowly been gaining followers since her discovery. First featured in the Witchfire Trilogy adventure, back in the early days of the Iron Kingdoms, they represent humanities wish to up lift themselves through technology.

The exact fluff details on why the Convergence is fighting will be uncovered when the Forces book is released, but some idea of how they will play has been revealed.

The force is made up of uplifted humans (human souls put into machines) as well as advanced clockwork machines. So far we have only seen pictures of a few of the models, but the aesthetic can be described as steampunk art deco.

Convergence Warcasters are much like their more fleshy counterparts, except they all have a Field Marshal ability that will give models in their battlegroup such as Arc Node and Shield Guard. As they are mechanical, they can also be repaired using Repair and Bodge actions, which is handy because one of the light Vectors has repair!

The warjacks, called Vectors, have a number of unique rules that will make them stand out from the other factions. Instead of having their own MAT and RAT, they will instead inherit the stats from their Warcaster. Depending on how this works, this could have some interesting implications for play. They also have an Induction Coil, that will allow them to pass on 1 focus to another Vector when they spend it. This means that Vectors are going to be very focus efficient, and I’d imagine Convergence forces are going to be Vector heavy.

Image

Released at Lock and Load, Privateer Press’ Convention held 31st May – 2nd June, we can expect a full Forces of book, as well as a starter Battlebox. While exact details are still thin on the ground, the Q&A after the keynote said that the line will feature a high percentage of plastic models, but Warcasters, Solos and at least one Vector will be in metal.

At release, and long term, expect to see a Convergence Battle Engine and Colossal, although it doesn’t sound like any cavalry will be coming any time soon.

The Convergence of Cyriss promises to be an interesting faction to play against, suiting those who like a Heath Robinson style of play. I’m not totally sold on the miniatures, however I’ll be picking up the Forces book for the juicy fluff.

As well as a new Faction, Privateer Press announced a brand new game, also set in the Warmachine/Hordes universe. High Command is a deck building game, that will allow you to take control of your faction like never before, and fight across the length of Immorean.

Coming out towards the end of the year, with the Warmachine set before the Hordes set, you’ll be able to take control of one of the 4 core factions and build up a force to take and hold key objectives.

At this moment, not much else is know about the game, especially game mechanics. However, with high quality art work, and being non-collectable appeals greatly to me!

 

 

This year promises to be a great year for fans of the Iron Kingdoms. As well as the above announcements, there is the new fiction line coming, as well as Gargantuans for Hordes, and another Warmachine book later in the year which will feature more Warcasters.

If you are interested in the full videos, I’ve included them below.

Convergence Of Cyriss

High Command

Thursday, 31 January 2013

On The Painting Table - January

I'm going to go back to monthly on these, and I'm classing my last post as a round up!

Shockingly, I have more finished models, although to be fair these have been half done previously.

 My Warmonger Warchief again, for the reason I've got him based!

Inspired by the snow outside, I've finally experimented with creating a snow base. I always planned to use this sort of theme for my Legion, but you know what I'm like with my basing.

Anyway, I think it worked well, although I need to perfect the snow mix as it was a little more fluid than I wanted, and I lost a little bit of detail.





Undead Pirates are one of the things that drew me to Cryx in the first place, so Captain Rengrave is a must.

The wood deck base is the same type as I've created for my Satyxis, and that I'll eventually base the Revenent Crew onto. Onto a smooth layer of Green Stuff/Milliput I score a deck pattern out, and leave to dry. Brown painted, wash and a quick dry brush and they are done.









Finally, I can field the evil that is the Widow Shadow Combine!

Cryx's 3-man character unit, these should fit in nicely with my other Lich characters.

They all also have their names painted on the backs of the bases to remind me which Lich is which.




Sharp eyed readers will also notice I've put some arc marks on them. It has taken me long enough, but I'll be slowly going through the back catalogue and making sure they are all marked up for play.

Looking forward, I want to get my Satyxis finished off at last, hopefully I can get the scheme looking how I want. I've also got some random models I'm working on to keep some variety.

Tuesday, 22 January 2013

On The Painting Table

I've not talked about my painting for a while, mainly because I hit a bit of a wall after making a big noise.
I started November with a selection of models and a challenge to myself to get as many painted as I could. Turns out November was the worst month to pick, for a variety of reasons. Needless to say, I failed dismally. Even worse, the only model I did finish was a present and I didn't even take a photo of it!
Between then an now, I have managed to get some done though, and given the shear volume of lead I got for Christmas I need to get moving with the painting. Here is a rundown of my efforts!

Tyrant Xerxis
Tyrant Xerxis
Khorne Beserker
Khorne Beserker
Warmonger War Chief
Warmonger War Chief
Lylth
Lylth
Skorne Agoniser
Agoniser
Sauron
Sauron
Machine Wraith
Machine Wraith
Gorman DeWulff
Gorman DeWulff
As you will notice, I’m slipping on my basing again. I’ve yet to develop what I want to use on the Legion models (I want a snowy base, but am not yet confident to do it), the Skorne one was a test, and the random models are for fun only.
I’ve also now got a much clearer painting station thanks to the Christmas Present of a paint rack. I’m currently working through a few of the models that are currently part painted, so hopefully have another update soon.

Friday, 22 June 2012

15pt Army Challenge - Another Army Down

Hot on the heals of my completed Harbringer, I've finally put the finishing touches on the Skorne, graduating them to a finished 15pt force.
I'll be honest and say there are elements on the models I'm still not happy with. I have real problems painting flesh tones, and the Skorne flesh colours have given me twice the issues. Hopefully I'll master it and go back to improve them, but for now they are table-top quality. Also, I'm wanting to do some free hand on the banners, but have yet to decide what.
Of course, they all aren't based yet either, that's another job to do.

However, I'm going to call the complete and move on.

Next up to complete really has to be the Menoth, building on my recent success with the Harbringer. To complete that army, I'm looking at painting a minimum unit of Zealots, Unit Attachment, a Crusader and Repenter. This should be fun!

Thursday, 21 June 2012

Harbringer of Menoth

Its been nearly a month since I posted I had made a start on my Harbringer of Menoth. Well, I'm happy to announce I've finally finished her!!

 Appologies for the poor background, I need to get a better photographing setup for this sort of thing.

I've been working on her to the exclusion of everything else, but its still taken me a while to get it finished to a level I'm happy with. I've previously had problems painting my Menoth as I've not been able to get the hang of painting the white on armour plates. Cloth I don't find as bad, but I've never quite known how to apply the shades to armour plates. I'm very pleased how the armour on her has come out, and hope I can apply that to the warjacks I've got waiting.

Next step for the Menoth army is the horde of Zealots and the Warjacks. Of those, I think the Warjacks are going to cause me the most problems. I've painted and stripped my Crusader about 4 times now, but I'm hoping a new take on painting white will help now.





Sunday, 3 June 2012

Warmahordes Info from Lock and Load



In Britain we are celebrating our monarch's diamond jubilee with a 4 day weekend and rain!

However, over in America, Privateer Press is hosting their gaming convention Lock and Load, where they are letting out a lot of cool information regarding their up coming releases for Warmachine and Hordes.

Can you guess where I'd rather be?

Anyway, I've been searching the internet for all the little titbits of information I can that is getting onto the net, and more importantly pictures of the pretties to buy. I won't be posting any specific rules, as I'm not interested in the specifics until I get my rule book, but I might make some comments based on some things I've read.

Obviously, I'm not at LnL myself, so none of these photo's or video's are my own. I'll try and credit the source where possible, but please accept my apologies if I make a mistake or leave a credit out.

Anyway, onwards!!

Colossals - The Book
LnL attendees were lucky to get access to a swath of pre-releases, including the Colossals book. We now have a decent idea of the contents of the book, and I'm quite happy with what's on offer. Each faction gets a new warcaster (Epic3 Nemo, Asphyxious, Vlad, Kreoss; Epic2 Vyros and a new Mercenary Dwarf), their faction Colossal and we get a write up for Epic Alexia. As well as the write ups, we also get a comprehensive painting guide for large models, the full and updated rules for Unbound, as well as a truck load of fluff!

While this release sees a significant reduction in the number of models, this is a decision PP took to help with the play test of Colossals, as well as allow Hordes to catch up with the options available. I applaud their decision, as does my wallet! I've got a massive list of things I want as it is, this way I might actually make a dent in it.

Cryx
Asphyxious and Vociferon
With the Kraken already spoiled, its is Gaspy3 who I was particularly looking forward to seeing, and he doesn't disappoint.
20120601-114537.jpg
Kreoss Banner

Not only does he get an upgrade, he gets a minion to go around with him!

As a future release we've been promised Bane Cavalry. I've not been a fan of the Soul Hunter miniatures, but I've a big fan of Bane's so am hoping for some nice cavalry soon.

Menoth
Unfortunately it seems like Menoth once again gets the short end of the stick when it comes to previews. It seems that their Colossal or Warcaster models wasn't for show at the show, and I'm not sure if they appear in the book. However, I have found this picture of Kreoss3. There are implications that Menoth will get some light cavelry in the future, however no concept art to be found.

Cygnar
Not many previews for Cygnar, mainly because both of their models were on sale! However in the staff panel they talked about light cavalry for Warmachine factions, and Cygnar's are going to be Gun Mages.

Khador
Epic 3 Vlad
Similarly to Cygnar, most of Khador's releases for Colossals were on sale at LnL. I did find this nice photo of Vlad3 though (from Lost Hemisphere).

Staff panel talked about Greylord Outriders the Khadoran light cavalry unit, as well as an Iron Fang Kovnik solo.



Retribution
The Hyperion, in a half painted state. I like the look of it, and am looking forward to seeing the fully painted version. In the staff panel were some concept art for a new unit that Eiryss3 will be the unit attachment for. Sounds intriguing.

Gargantuans

The next Hordes book will be a full release book, including a load of new shiney stuff! Predicted release date in 2013, but I imagine we'll have model releases before then.

To the right, you can see the concept art for the Legion's Archangel!!
There are also photo's of the model being worked on, and it looks amazing. Thankfully I have a Legion force so I don't have to come up with a poor excuse to buy one.
Legion also have to look forward to the first 120mm based warlock as Llyth3 will be mounted on a sleigh.

The staff panel talked about a new idea, Warlock units. Both Skorne and Trollbloods get an Epic3 Warlock with a couple of friends along to help. Circle look to get Morvahna on a goat.

Concept art for the Skorne and Circle warlocks were shown in the staff panel. It looks like the Skorne Mamoth is more like a massive Titan with a couple of cannons on its back. I like the sound of that.

There is lots more stuff out there, but rather than copy other people's work, I'll post some links.

http://losthemisphere.com/blog/21781 - The guy's at Lost Hemisphere have recorded the staff panel and put it online. Well worth a look, as it includes the slideshow as well as info on Level 7.
http://losthemisphere.com/blog/21690 - Lost Hemisphere again, but they've got a nice selection of photo's from the 'con.
http://nqmagazine.wordpress.com/ - The official No Quarter Blog. Some more great pictures, as well as info on the tournaments that occurred.





Tuesday, 22 May 2012

What's on the Painting Table

Post Warmahordes weekend, I've not got anything that must be painted quickly, so I'm back to my hap-hazard style of painting. However, I thought that if I tried to keep track of it, I might get stuff finished rather than end up with masses of stuff nearly finished.

  • Skorne Beast Handlers and Cyclops Brute - These guys were almost finished when I decide to take Cryx for the weekend. They just need finishing touches and they are good to go.
  • Harbringer - With some effort I have put together my Harbringer of Menoth. A wonderful model, that has some really evil joints on it. So far I've put down the first layer of paint, but need to invest in some new detail brushes before I continue.
  • Bases - If you might have noticed in my pictures, I'm not at all good at basing my models. Its always something I've intended to do, but kept forgetting. Given I have a bucket load of basing materials that I've accumulated over the years, I really have no excuse. So, I'm going to go back and base all my models. At the moment I have a few test ones, which hopefully will lead to a fully based army.
  • Captain Rengrave - He was started back when I was painting the rest of the Revenant Crew, but as I wasn't expecting to field them he took a back seat. 
  • Lylyth - Again, finishing touches more than anything. 

That's what I can remember!

Hopefully I can also try and avoid buying much before the next Warmahordes weekend in August. I'm going to allow myself the next Warmachine expansion book, and painting supplies, but otherwise see how I go.

I'll edit this with some pictures later, posting at work so no camera or miniatures to hand !

 
And here they are. Harby has a base coat of paint on, and more importantly she's together. Pinned all over the place, and hopefully won't come apart while I'm painting it.





My attempts at basing. They look good, but I have a couple of issues in that a) I didn't use enough PVA and b) I need to adjust the positioning. Overall thought, I'm satisfied, and so will work on the rest at some point.

Sunday, 13 May 2012

Post May Warmahordes Review

Last weekend was a bank holiday, and more importantly it was a Warmahordes Weekend.

In the end I took this list:

Iron Lich Asphyxious
* Cankerworm
* Nightwretch
* Skarlock Thrall
Bane Thralls (Leader and 5 Grunts)
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon & 3 Stitch Thralls














This was my first games with Asphyxious, and I came away from the day having won 2, lost 1. However many mistakes were made by all, including many misjudged distances and once or twice even forgetting to allocate focus.

If I run this force again, I think I'll switch casters and take Denny again. It will mean switching the Cankerworm for another Nightwretch, but more Arc Nodes are never a bad thing. While a fully focused Cankerworm did make mincemeat of the heavy jacks it came into contact with, I found myself missing Denny's debuff's, and her feat is so much more awesome.

However, I thoroughly enjoyed the games played, and hope to get a few practise ones in before the next Warmahordes weekend at the end of August.

Battle Overview
This is all coming from my memory as I didn't take any notes. If I make any mistakes, those that were there can correct me.

The playing area was 4'x4', with a modest amount of terrain added in the form of a couple of small hills, tree areas and a couple of walls. The placement of the 2 areas on trees on the mid line basically created 3 corridors of clear terrain for units to pass through, unless they wanted to deal with the rough terrain penalties.

Game 1 vs Retribution
First game was against my brother's Retribution force, made up of Mage Hunters and a light and heavy jack. I ended up splitting my forces, sending my Bane Thralls down the middle with the Skarlock, and the remainder of my force going to the left. The Cankerworm advanced deployed and using its Affinity with Gaspy managed to get itself in the woods in the middle by the end of my first turn.
Alan ended up sending his caster, Ghost Sniper and light jack to deal with the Bane Thralls, and while the Bane's never made it into combat, they did tie up those 3 units for quite a while. While that was going on, my Cankerworm made very short work of his heavy jack, and my Mechanithralls pummelled the Mage Hunter squad with steam powered fists.
The game almost slipped away from me when a number of mistakes came back to haunt me. Due to a missunderstanding of the charge rules, I ended up never putting my Cankerworm in base-to-base contact with its targets. That meant that I never used its salvage ability, to steal the shiny Retribution weapons. By the closing stages of the game, my only ranged abilities were Gaspy's spells, and with no cover available from either terrain or hiding behind his own units (damn being a medium base) I went into the last turn of the game on 1 health point. Thankfully I managed to unleash a volley of Hellfires, popped my feat and repeated until I won.

Game 2 vs Cygnar
A highly melee focused force vs a jack heavy ranged force. This one didn't at all go to plan, and I'll be working on some counters for future engagements.
Again I went with a split deployment, but this time put my Mechthralls down the middle and took the Banes to the right. The Cankerworm moved up fast, but after seeing what it could do, my opponent decided to try and take it out with some AoE effects. The only thing threatening me to the right was a Hunter, with the 2 heavy jacks and Warcaster facing off against the Mechthralls. While I dispatched the Hunter and stole its gun, poor positioning on my part put Gaspy in LoS to a Charger and Brisbane with no camped focus. He didn't last very long.
I'm going to need to look at ways of dealing with ranged heavy forces. I think I was a little too cautious to start with, Cryx is quite fast and needs its speed to get into combat fast.

Game 3 vs Circle
My first game against a Hordes force, and in a previous battle he'd made mincemeat of the Cgynar force, so I wasn't keen to go head to head with the entire force. Packing a heavy warbeast, light warbeast and a 5 man medium based infantry unit and a bucket load of movement tricks, this one was interesting.
In what turned out to be a theme of the weekend, I deployed in a split fashion again with my mechthralls in the centre, and everything else to the right. After seeing his speed the last few battles, I didn't push the Cankerworm too far ahead. I managed to get a hit on his heavy warbeast with Hellfire and sent it running, leaving only the light and infantry really as a threat. I left the Mechanithralls to die at the hands of the infantry and concentrated on working my way around the forest to deal with the light and warcaster. While the light warbeast died to a combined assault to the Bane Thralls and Cankerworm, I almost lost the whole thing when I forgot the caster had Pathfinder and what I thought was a safe position turned out not to be. The dice gods smiled on me though as I weathered a hail of magic attacks on low health, and importantly with a speed reduction. Unable to charge, I had to resort to Hellfire + feat in an attempt to get the kill. However the dice gods withdrew their favour and I left my opponent on 1 health! Surprisingly they didn't push for the kill, instead decided to withdraw, at which point I gained the upper hand and finished things with an arc'd Hellfire.

I had 3 very different battles, in each both myself and my opponent made mistakes that would come back to haunt us later in the game. We all were having problems judging ranges, leaving a couple of warjacks/beasts stranded after a failed charge, or a critical spell being just out of range.

I'm looking forward to our next wargaming weekend. Hopefully before then I can get some practise in against my brother using a few variations of my list. I'd also like to break out the Skorne, as I like how they play and Titans are awesome!!

Thursday, 26 April 2012

Count Down to May Warmahordes

Its now only a week and a bit to May Day Warmahordes!!

I've been painting like a mad man to get a silly number of models finished. I'll admit, its only silly to me, given my previous painting speed. But much to my own surprise, I'm not doing a bad job.

However, I'm running out of painting days due to other commitments between now and the Bank Holiday, so time to nail down what I'm taking and make sure that's all painted. With War Room now not coming out until mid-May, I'm forced to take Cryx as I don't have the Mk2 cards for my Skorne.

So far we've just been playing straight forward caster kill games, which I expect we'll continue with. I'm up against a jack heavy Menoth, Mage Hunter Retribution force, Starterbox+ Circle and a ranged heavy Cygnar (I know, most Cygnar are ranged heavy).

Last time I fielded the following:

Warwitch Deneghra
* Deathripper
* Deathripper
* Skarlock Thrall
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon & 3 Stitch Thralls
Pistol Wraith
Warwitch Siren

While I did ok, I'm not sure I made much use of the Warwitch and the Mechanithralls. Also, with it being 15pts, and a lack of infantry, I wasn't able to regenerate the Mechanithralls as well as I intended. I'm expecting to face at least 1 heavy 'jack or 'beast in each list, and I don't feel I have much to deal with them.

I have been toying with the idea of fielding the following instead:

Iron Lich Asphyxious
* Cankerworm
* Nightwretch
* Nightwretch
Bane Thralls (Leader and 5 Grunts)
Pistol Wraith

I've always loved Bane Thralls, they are a solid unit that can take apart infantry or warjacks/beasts. I think the Cankerworm could be fun, but I'm not sure I need 2 arc nodes. I think I'm going to shelve this list and look at another Gaspy list.

New Asphyxious list:

Iron Lich Asphyxious
* Cankerworm
* Nightwretch
* Skarlock Thrall
Bane Thralls (Leader and 5 Grunts)
Mechanithralls (Leader and 5 Grunts)
Necrosurgeon & 3 Stitch Thralls

Only 1 arc node, but a Skarlock Thrall who acts in a similar manner anyway. Mechanithralls are in there to act as a tar pit against anything I don't like the look of, Banes and Cankerworm can eat any 'jacks, while I line up Gaspy for a run at the caster.

Hmm, now this is an interesting one:

Warwitch Deneghra
* Defiler
* Slayer
* Skarlock Thrall
Bane Thralls (Leader and 5 Grunts)
Warwitch Siren

Half of the army has Stealth, and the Slayer can be given Ghostly to help it get where it needs to go. I'll actually have a heavy 'jack who can go up against any other 'jacks, all be it with support from the Warwitch.

I have many options to ponder. Anyone fancy offering me some gems of advice?

Saturday, 14 April 2012

Painting Update

I have this tendency to only post updates when I've got new finished models to show. However, given how I paint (many things, a little at a time) this results in large gaps between posts. So, I'm going to try and post more often, even if they don't have pretty pictures.

This weekend I hope to get much painting done, so I won't post anything yet. Instead, I'll take a look how far I've got with each of my planned armies.

Cryx
This started as the most complete, so in principle should be the closest to completion!

 Iron Lich Asphyxious - Done
* Cankerworm - Ran into a small problem, I'm missing the jaw for some reason. Still 50% done though.
* Nightwretch - Done
* Nightwretch - Done
Bane Thralls (Leader and 5 Grunts) - I'm about 33% of the way through a full unit.
Pistol Wraith - Done

Menoth
I've put much of this force on the back burner until I can get the Harbinger put together. I did sort the Choir out though, as it may need to be loaned out to my Menoth opponent.
Harbinger of Menoth - To be constructed
* Repenter - To be Undercoated
* Crusader - To be undercoated
Choir of Menoth (Leader and 3 Grunts) - Full Unit Done
Holy Zealots (Leader and 5 Grunts) - Undercoated
* Holy Zealot Monolith Bearer - To be undercoated
Paladin of the Order of the Wall - Done

Skorne
As with my Cryx, these guys were well on their way to being complete at the start. I have swapped a Savage for a Brute, so technically putting me a step back.
Master Tormentor Morghoul - Done
* Cyclops Savage - Done
* Cyclops Brute - 50% Done
* Titan Gladiator - Done
Paingiver Beast Handlers (Leader and 3 Grunts) - 50% Done
Bloodrunner Master Tormentor - 75% Done

Legion
I think I've got a paint scheme I can replicate accross the warbeasts, but have yet to do anything bigger than a Shredder. I've also realised I don't have the horns for Thagrosh, something I need to look for before I order anything from the parts department.

 Thagrosh, Prophet of Everblight - To be undercoated
 * Shredder - Done
* Shredder - Done
* Carnivean  - To be undercoated
Blighted Ogrun Warmongers (Leader and 2 Grunts) - 90% Done (final touches on 1)

Some people might not view this as a huge amount of progress, but given the amount of time I get to paint, I think I'm doing pretty good!
Only downside is, none of these include being based. Basing is something I've never quite gotten the hang of, and as a result 99% of my miniatures have unpainted bases. Perhaps its time I knuckled down and got basing.

Friday, 10 February 2012

Colossals are Coming

This is a little later than I wanted to post, I'm recovering from a rather annoying cold type bug.

Anyway, last weekend was Templecon, a massive Steampunk convention over in the US. Typically, Privateer Press was there, and previewed what we can expect from them over the coming year.

Coming July 2012
Yes, the almighty Colossals are coming!

*Disclaimer: I was not at Templecon, all the following information has been gathered from forum posts and blogs of those that did.  All thoughts and opinions however are my own.

For those that don't know the Iron Kingdoms setting well, Colossal Warjacks were the original warjack creations and were used to drive off the Orgoth from Immorean. They were massive weapons platforms that required a team of Warcasters to control, and could lay waste to whole armies on their own. From these the modern, smaller, warmachines were developed, and now, taking things full circle, Colossals have been redesigned. These new type Colossals, while smaller than their predecessors, are less resource intensive to make/run, are more mobile, as well as only needing one Warcaster to control them.


Each of the Warmachine factions (including Mercenaries) will get a new type Colossal, and in a video released at the weekend PP previewed the Khador and Cygnar ones.
Cygnar: Stormwall
Khador: Conquest




Both are in resin, and tower above the heavy warjacks they are posed with. Check out the video for some great shots so you can see the size of them for yourself.




From information provided both at Templecon, and later on the Privateer Press forums, these models will cost between 18 and 20 points each, are part of your warcaster's battlegroup and have 2 new special power attacks they can make. That means they will benefit from battlegroup spells and effects and able to be allocated and use focus. In short, makes them awesome.
Menoth: Judicator


I've read both on PP's forums and on private blogs some people questioning the "need" to release Colossals. Some have even, disingenuously implied that this is an under the table attempt to push the size of battles up in order to sell more miniatures, a move compared to another games companies tactics.



Cryx: Kraken
I do wonder if these people are paying attention to PPs previous release history. Each new unit type introduced from Ranking Officers to Battle Engines, has worked to broaden the game, not push it to higher power levels. I'm not saying there aren't some powerful units out there, but there are no "I win" units with some of the weakest units finding a place in some army lists.


Colossals are going to be powerful units, otherwise they wouldn't be worth that many points. But surely creating armies to face off against them is what makes this game fun. 


If nothing else, these are going to be awesome centrepiece models for your armies. If you are playing Warmachine then you must love giant stompy steam powered robots, and these are going to be GIANT steam powered stompy robots. Its all win!


Retribution: Hyperion
Personally, I'm looking forward to at minimum getting hold of the army book! I've still not been able to justify purchasing one of the Battle Engines as I don't play large enough games, but I hope the Colossals inspires my gaming group to up the power level a bit.

 Of course, not only will we be getting Colossals in the next book, but also the third incarnation of some of the Warcasters. I can't wait to see what over the top models Privateer creates for them.

Is this a teaser for Hordes Colossals, I think so!






Saturday, 28 January 2012

Painting 2012 - The starting Pictures

I've located the camera, and taken a few pictures of the starting points for the 15 point Warmachine and Hordes forces. I've snapped a group shot of the miniatures, and a close up of one of the fully painted ones to give an idea of the scheme I'm aiming for.


Cryx
This is the most complete of the armies, with all but the Cankerworm and 3 of the Bane Thralls to do. Unfortunately the Cankerworm is missing its jaw, so I need to order a replacement.


The overall scheme is the same as for my Deneghra force as I intend for the miniatures to be interchangeable between casters. Using a dark metallic brown for the armour, and dark green for cloth areas to tie the army together.

I already have a decent number of upgrade options to include at higher points levels. The Deathjack would add an nice heavy jack, and the Withershard Combine are a nice utility addition. I've also got a painted Revenant Crew with UA and Captain Rengrave and a to be constructed Skarre that forms the core of a pirate themed force.
Future purchases will include the Bane Thrall UA, Bane Lord Tartarus and some more warjacks.


Menoth
This force is a long way off complete. I've not had much luck getting the warjacks to look how I want them to, although I've managed to pull off the scheme I'm after on the infantry much better.

I'm pretty much going with studio colours for them (and most of the armies, I'm attracted just as much to studio schemes as the models) with much of the armour being ivory coloured, sections of dark red and lots of gold!

The Harbringer model has a load of work yet to be done to it, its current state is after the 3rd attempt to put it together. I'm going to need to pin it all over the place!

Future upgrades will be in the form of an Avatar of Menoth and whatever takes my fancy! Considering working up her theme force, but I may get tempted by some of the other great miniatures.





Skorne
This would qualify for the most painted force, if it wasn't for the fact I'm having no luck continuing to paint the Beast Handlers. That'll teach me to half paint something and then come back after I've improved. They'll need to be stripped and started again, and at the same time I'll paint up the Tormenter.

Scheme is again close to studio, lots of blood red, gold and black. There are other close ups of the warbeasts on the blog somewhere if you want a better look.
This is likely to go beast heavy, with a bit of infantry. I want to get a Bronzeback Titan, and have a Titan Cannoner to construct. I have a unit of Pretorians with UA, and a Tyrant Commander. I also fancy getting some of the heavy infantry units, as well as the cavalry, but I'll really have to see what works best.






Legion

The smallest force of them all, mainly because its made up of mostly medium based models!

The Carnivean will be being stripped back along with the Skorne Beast Handlers. Despite the spines coming up nicely, I managed to fail at the skin tones and then destroyed my good work when it was put into storage. Thankfully I've made good progress on the Warmongers, with two already done and the last being completed now.

I intend to see if I can't keep this force to the themed force going up. I already have a Seraph and a box of Warspears. Just means investing in a Spawning Vessel and a Warchief.

Although, I do also have Lylyth and a Sorceress that I can use, and I do love the Raptor miniatures, so I may branch out!





Thursday, 26 January 2012

Painting 2012

I've finally picked up the paint brush again!

I've always found winter to be a tough time to paint, the light isn't good and the weather is usually terrible for undercoating anything. As a result, I haven't done much painting since before Christmas.

However, as traditional for the New Year, I'm setting myself some goals. My primary one is to get painted a 15 point army for each of my Warmachine and Hordes factions. In addition, I'm trying to use just what I have, rather than go spending more money.

Cryx
I've already got a 15pt Cryx army painted, but I have enough miniatures (painted and otherwise) to put together a second force, this time under Iron Lich Asphyxious.

Iron Lich Asphyxious (*6pts)
* Cankerworm (5pts)
* Nightwretch (4pts)
* Nightwretch (4pts)
Bane Thralls (Leader and 5 Grunts) (5pts)
Pistol Wraith (3pts)


The only things left to paint in this list are the Bane Thralls, and 50% of the Cankerworm. 


Menoth
As I'm likely to play against an Exemplar themed Menoth force, I decided to go in a different direction. This list, in principle, also meets the Harbinger's theme force, but at the moment that gives very little benefits.


Harbinger of Menoth (*5pts)
* Repenter (4pts)
* Crusader (6pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Holy Zealots (Leader and 5 Grunts) (4pts)
* Holy Zealot Monolith Bearer (2pts)
Paladin of the Order of the Wall (2pts)

The only miniature painted so far for this list is the Paladin, and part of the Choir. In fact, I'm having a lot of trouble painting the scheme on the warjacks. I've stripped the Crusader down about 3 times now, and having to do so again. I'm also "enjoying" putting together the Harbinger model. I need to pin it a ridiculous amount, but so far they keep breaking when I attempt the next part. A challenge!

Skorne
Personally, I fell in love with Skorne with the Titan model. Therefore, it makes sense to go beast heavy and run Morghoul out of the battle box.


Master Tormentor Morghoul (*7pts)
* Cyclops Savage (5pts)
* Cyclops Savage (5pts)
* Titan Gladiator (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Bloodrunner Master Tormentor (2pts)

Now I run the problem that I painted the battle box models one way, and have since "improved" my painting techniques. The Beast Handlers are half painted, but I'm not happy with how I'm painting them now, so I may have to strip them back and start again.


Legion
This force is going to be quite light on models, mainly because I own a lot of the medium based stuff for it. This force also is tier 1, but again the benefits don't kick in at this level.

Thagrosh, Prophet of Everblight (*5pts)
* Shredder (2pts)
* Shredder (2pts)
* Carnivean (11pts)
Blighted Ogrun Warmongers (Leader and 2 Grunts) (5pts)


The skin tone of the warbeasts has been a problem for me, but I hope another attempt with more confidence will soon get that sorted. Two of the Warmongers are already painted, with the 3rd on its way to being done. I'm actually starting to paint Lylyth first, as she was already undercoated, but Thagrosh is ready to be undercoated.



I shall post some pictures later, I'm not 100% sure where the camera is, and work is beckoning.

My other painting plan for the year is to finally finish off my 40K armies, but more on them later.

Wednesday, 5 October 2011

Random Pics Of Miniatures

As promised in a previous post, here are some pictures of some of my completed miniatures.

Steam Powered Zombie
More Steam Powered Zombies


A Stitch Thrall
A Pair of Pistol Wraiths


Friday, 9 September 2011

Warmachine - First Games

Over the bank holiday weekend I had the opportunity to get some Warmachine games in. All of us are novices to the game, despite my knowledge of the setting I've only ever played 1 game under the Mark I rules! So it was back to basics, learning by making mistakes (and boy did we make them!).

Wednesday, 17 August 2011

Review: Warmachine Wrath

Wrath is the first expansion book for Mark II Warmachine. Following the same format as previous expansion books (Escalation, Apotheosis, Superiority & Legends) Wrath contains new units for all of the factions, as well as fiction that moves the setting forward.

Introduced in Wrath is a new unit type, the Battle Engine! Large based models, that come with powerful abilities, these units should change the way you play your force.

Sunday, 10 July 2011

Modelling Warmachines


I started a post talking about how to build warjacks and warbeasts, and paint them, and realised I'd created a massively boring post. So I deleted it and took another tack.

Instead of me just telling you about what's available and the theory behind building, I'm going to show you. So be prepared to watch in amazement as I build the Cryx DEATHJACK!