Sunday, 3 February 2013

Privateer Press TempleCon Announcements

This weekend was the first of the big gaming conventions of the year, TempleCon in the US, and Privateer Press are using it to make some big announcements.

This time last year we had the announcement of Colossals/Gargantuans and Level 7, and this year the big announcements were equally as awesome.

The big announcement has to be the introduction of a new Warmachine faction, the Convergence of Cyriss.

Cyriss, or The Maiden of Gears, is the newest of the Gods of Immorean, who has slowly been gaining followers since her discovery. First featured in the Witchfire Trilogy adventure, back in the early days of the Iron Kingdoms, they represent humanities wish to up lift themselves through technology.

The exact fluff details on why the Convergence is fighting will be uncovered when the Forces book is released, but some idea of how they will play has been revealed.

The force is made up of uplifted humans (human souls put into machines) as well as advanced clockwork machines. So far we have only seen pictures of a few of the models, but the aesthetic can be described as steampunk art deco.

Convergence Warcasters are much like their more fleshy counterparts, except they all have a Field Marshal ability that will give models in their battlegroup such as Arc Node and Shield Guard. As they are mechanical, they can also be repaired using Repair and Bodge actions, which is handy because one of the light Vectors has repair!

The warjacks, called Vectors, have a number of unique rules that will make them stand out from the other factions. Instead of having their own MAT and RAT, they will instead inherit the stats from their Warcaster. Depending on how this works, this could have some interesting implications for play. They also have an Induction Coil, that will allow them to pass on 1 focus to another Vector when they spend it. This means that Vectors are going to be very focus efficient, and I’d imagine Convergence forces are going to be Vector heavy.

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Released at Lock and Load, Privateer Press’ Convention held 31st May – 2nd June, we can expect a full Forces of book, as well as a starter Battlebox. While exact details are still thin on the ground, the Q&A after the keynote said that the line will feature a high percentage of plastic models, but Warcasters, Solos and at least one Vector will be in metal.

At release, and long term, expect to see a Convergence Battle Engine and Colossal, although it doesn’t sound like any cavalry will be coming any time soon.

The Convergence of Cyriss promises to be an interesting faction to play against, suiting those who like a Heath Robinson style of play. I’m not totally sold on the miniatures, however I’ll be picking up the Forces book for the juicy fluff.

As well as a new Faction, Privateer Press announced a brand new game, also set in the Warmachine/Hordes universe. High Command is a deck building game, that will allow you to take control of your faction like never before, and fight across the length of Immorean.

Coming out towards the end of the year, with the Warmachine set before the Hordes set, you’ll be able to take control of one of the 4 core factions and build up a force to take and hold key objectives.

At this moment, not much else is know about the game, especially game mechanics. However, with high quality art work, and being non-collectable appeals greatly to me!

 

 

This year promises to be a great year for fans of the Iron Kingdoms. As well as the above announcements, there is the new fiction line coming, as well as Gargantuans for Hordes, and another Warmachine book later in the year which will feature more Warcasters.

If you are interested in the full videos, I’ve included them below.

Convergence Of Cyriss

High Command

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